![]() The only place that does not celebrate it is the Mages Guild. Traders and Gypsies drop the prices on their stock. It is a day that benefits the consumer in the market. The Dark Elves of Firewatch celebrate the Merchant's Festival on the 10th of Sun's Height.It is a day celebrating the halfway mark in the year, where many warriors feel blessed and venture to dungeons they normally cannot defeat. A day to distract everyone from the increased taxes. The Dark Elves of Firewatch celebrate the Mid Year Celebration on the 16th of Mid Year. ![]() The holiday is ideally the same holiday as First Planting, to improve one’s soul, and to improve relationships with others. The Dark Elves of Firewatch celebrate the Second Planting on the 7th of Second Seed.It is a day to play pranks on each other and to have overall fun. The holiday’s purpose is unknown, likely to celebrate the Daedric Prince of Madness and Whimsicality, Sheogorath. The Dark Elves of Firewatch celebrate Jester's Day on the 28th of Rain's Hand.It is the day that begins the harvest, where neighbors reconcile their difference, bad habits are dropped, and the clerics heal people for free. The Dark Elves of Firewatch celebrate the First Planting on the 7th of First Seed.Every Inn in Tamriel become free for visitors arriving into town. It is in honor of a legend passed down from generation to generation about a couple named Polydor and Eloisa. The Dark Elves of Firewatch celebrate Heart's Day on the 16th of Sun's Dawn.It is a day to pray to the Gods for a bountiful harvest and it is for citizens who cannot afford healing from the local temple to get healed from an ailment. The Dark Elves of Firewatch celebrate the South Wind's Prayer on the 15th of Morning Star.It is a day of celebration where the drinks are free and people party in the streets all day. The Dark Elves of Firewatch celebrate the New Life Festival on the 1st of Morning Star.Firewatch is deep within the reaches of the House Indoril District, making the city affiliated with the Great House. Though usually quite warm, in the winters these waters can freeze over and become quite dangerous, resulting in shipwrecks around the city. The Sea of Ghosts is heavily populated with seafarers and Buccaneers making Firewatch home to the ruffians of the Padomaic Ocean. It has a dry badlands climate filled with arid plateaus and mesas, and receives a lot of sunlight despite its northern location. Several other settlements are located near Firewatch including the towns of Tel Mora in the west, Velothis Haven to the east, Tel Aedrin to the south, and the grand city of Port Telvannis to the northeast in the Northeast Archipelago. The Indoril fortress of Bal Tereg is found in the vicinity, also along Ouada Gla'amnir. The city of Firewatch is based on the northernmost tip of the Northeast Highlands, a vast region that makes up a big portion of the province. He nodded, and steered the silt strider between the hoodoos and arid plateaus of the north-eastern mainland." ―Brief description It would have better to flee Firewatch by boat, but that was an impossibility. They did not move very fast, but they moved with resolution and purpose, as they had been told to. "A herde of wild guar made their way through the mesas and high steppes of north-eastern mainland Morrowind, following the tracks of the hijacked Silt Strider, as they had been told to.
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